

So for the rig to work properly we need to give the limbs a slight bend:ģ. Rigging a model like this would lead to issues with Direction Controllers.

Preparing For Riggingīy default, models from Character Creator have their limbs forming straight lines. However, to be able to properly animate the model in Cascadeur, you’ll need to create a rig for it. Once you have an FBX file, import it to Cascadeur.To do this, select either Import FBX/DAE → Scene or Import FBX/DAE → Model from the File menu.
